NEW ยท v1.2.0Beat meter, rounds with countdowns and sessions up to 60 minutes, drawn straight into the render. Cock heroes without the overlay work.What this means for us โ†’

Onset Engine, for PMV makers

I recommend Onset Engine all over this site, so this page is the honest version in one place: what it does, what it doesn't, and how the workflow actually goes. If you've read a guide here and thought "fine, but what is this thing" โ€” start here.

What it does

You point it at a folder of clips and a song. It analyses the track (beats, energy, drops), analyses your footage with an AI vision model, then cuts a beat-synced edit where the clips match the energy of each section โ€” slow build on the quiet parts, hard cuts on the drops. What normally takes an evening in Vegas takes minutes once your clips are analysed.

The part that makes it different from the random-clip PMV scripts floating around: it actually understands what's in your clips. That's why you can tell it "use these kinds of shots on the drops" and it does something sensible.

The unedited output

Everything described above, actually rendered: a folder of clips, one song, one preset, a few clicks.

No cherry-picking - this is a straight render, not my best result out of ten attempts, and not something I'd release as finished work. It's here so you can judge the automatic output on its own before deciding whether the manual controls below matter to you.

What it doesn't do

Why it suits this crowd specifically

The workflow, start to finish

  1. Ingest โ€” point it at your clip folder or full scenes. It analyses everything once; after that the library is reusable for every future edit.
  2. Pick a song โ€” anything you've got. It finds the beats and the drops itself.
  3. Pick a driver + preset โ€” the driver decides which clips play at each energy level, the preset decides how it looks.
  4. Re-roll and tweak โ€” don't like a section? Re-roll it, swap individual clips, nudge timings.
  5. Export โ€” or, on Studio, click Premiere / Resolve to open it as a timeline in Premiere Pro, DaVinci Resolve or Kdenlive if you'd rather finish by hand.

Tutorials

Walkthroughs for the parts worth learning properly:

Is it actively developed?

Yes, noticeably so. v1.2.0 (October 2026) built the cock hero beat meter, rounds and countdowns into the render, and updates have kept coming since. I track each release in plain language here, focused on what it changes for us rather than the full engineering changelog.

Try it on your own library

The free demo includes every preset, driver and the beat export โ€” watermarked at 720p, no card needed. Runs entirely on your machine.

Try Onset Engine or try the free demo first - no credit card needed